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AURA [M:3] MAKES OTHERS REVEAL HANDS Eon

You have the power of honesty. All other players must keep their regular hand of cards face up, in full view. When a player is one of the two players in a challenge and must play a challenge card, he then takes up his hand, selects a card to play, etc. Once the challenge is concluded, he must again reveal his hand. Edicts may be played directly from the revealed hand.

History: Radiating its presence upon all who cross its path, an intelligent star instills openness and honesty wherever it shimmers. The vast power of the Aura cannot be resisted by other life forms as they open their hearts and minds to one another.

Timing:
Play at any time

Notes: The recommended experience level for this power is Novice. This is a Rules type power.

Wild: You may shuffle, reverse, and fan the deck so all players see what cards are coming up next. All cards must be taken from the new top of the deck. The revealed deck stays face up until all its cards are gone.

Super: Whenever a main player chooses not to invite you to ally, you may take his hand, play one of his challenge cards for him in that challenge, and return his cards. Players are still subject to powers, Edicts, and Flares.



AURA [M:Mayfa] Makes Others Reveal Hands Mayfair

You have the power of honesty. On any challenge, you can force both main players, except yourself, to expose their hands before soliciting allies. After allies commit themselves, the main players pick up their hands and the challenge proceeds normally. You never reveal your hand. Edicts and Flares may be played directly from face up hands.

History: Radiating its presence upon all who cross its pass, an intelligent star instills openness and honesty wherever it shimmers. Other life forms cannot resist the vast power of the Aura as they open their hearts and minds to one another.

Timing:
Phase 3 - Point Cone

Notes: The recommended experience level for this power is Novice. This is a Rules type power.

Wild1: You may ask another player how many Attack Cards he has and what is their total.

Super1: When a main player declines to invite you to become his ally, you may choose which of his Challenge Cards he must play, revealing it at the usual time.

Pro: All other players' hands are always face up except for phase 7.

Con: Only Aura gets to see your hand.



AURA [M:Warp] Makes Others Reveal Cards Jack Reda (Revision)

You have the Power of Honesty. As a main player, before the launch phase, you may use this power to place a card from your hand face up on this sheet. All players with a colony in your system, or in whose system you have a colony must reveal all of the cards in their hand of the same type (attack, negotiate, artifact, etc.) to all other players. All of these cards remain revealed until the planning phase.

History: Radiating its presence upon all who cross its path, an intelligent star instills openness and honesty wherever it shimmers. The vast power of the Aura cannot be resisted by other life forms as they open their hearts and minds to one another.

Notes: The recommended experience level for this power is Advanced. This is a Rules type power.

Wild: You may reveal the top four cards of the deck for all players to see.

Super: You may reveal two cards of different types. Players affected by your power must reveal all of the cards of those types.

Displayed 3 powers.