These are cards that appear in the deck which interfere with a player’s normal objectives. As soon
as a player draws a Skew card, he must immediately announce that he has one, and play it face up in
front of him. Until he accomplishes the objectives laid out on the Skew, he may not:
-Gain any bases. | ![]() |
While Paradigm cards affect everyone in play, Skew cards affect only the holder of the card.
EXAMPLES:
Lose a challenge as a defensive ally.
Counter the effects of any edict.
Make a deal.
Vacate a moon.
Lose the use of your Alien Power.
Win a challenge as an offensive ally.
Play a Challenge Card that ends in "0".
Hold more than 20 cards in your hand.
Have more tokens in the Warp than out.
Attack a base in your own system.
Make a challenge against all other players at one time.
Win a challenge with an Attack Card valued less than 0.
Expansion by Jack Reda