The WARP Set-Up Cards

Set-Up Cards


This is a deck of cards that determine how the game is set-up, and what expansions are used. Draw one card at game set-up. The card determines how many powers each player gets, how they are chosen, whether or not lucre is used, whether or not moons are used, and so forth.

SET-UP

Powers Deal 3, pass 1 left and 1 right, keep 2

Lucre Yes

Moons 2, No Full or  Cheese 

Hexes Normal

SET-UP

Powers Deal 3, Keep 2

Lucre Yes

Moons 2

Hexes Normal


SET-UP

Powers Deal 3, Keep 2, Hidden, Reveal 1st opportunity

Lucre Yes

Moons 2, No Cheese

Hexes Normal

SET-UP

Powers Deal 5, Choose 3

Lucre Yes

Moons 2

Hexes Reverse

SET-UP

Powers Deal 2, Choose 1

Lucre No

Moons No 

Hexes Normal

SET-UP

Powers Deal 3, pass 1 left and 1 right, keep 2

Lucre Eon Rules

Moons 2

Hexes Normal

Special Eon Flare Rules

SET-UP

Powers Deal 3, pass 1 left and 1 right, keep 2

Lucre Yes

Moons 2, No Full or  Cheese 

Hexes Reverse

SET-UP

Powers Deal 3, pass 1 left and 1 right, keep 2

Lucre No

Moons No

Hexes Normal

SET-UP

Powers Deal 4, Keep 3

Lucre Yes

Moons No

Hexes Normal


SET-UP

Powers Deal # Players  plus 1.  Each player in turn chooses a power not in game
for all other players

Lucre Yes

Moons 2

Hexes Normal

SET-UP

Powers Players write down 5 powers they want and 5 powers don't want in game
and cross off any duplicates.  Players keep 2.  Draw randomly if needed.

Lucre Yes

Moons 2

Hexes Normal


SET-UP

Powers Deal 3, pass 1 left and 1 right, keep 2

Lucre Yes

Moons Players choose 2 from 3

Hexes Reverse


SET-UP

Powers Deal 3, pass 1 left and 1 right, keep 2

Lucre Yes

Moons 2

Hexes Normal

Special No veto.  All game effects normally not used are available.

SET-UP

Powers Deal 3, Keep 1, Discard 1, Put one in Pile, Players get random power
from pile

Lucre Yes

Moons 2

Hexes Normal

SET-UP

Powers Deal 5, Discard 1, Keep 2, put one to your right and 1 to left, rotate
powers to the left after each offensive player win

Lucre Yes

Moons 3 

Hexes Normal

SET-UP

Powers Deal 2, Keep Both

Lucre Yes

Moons No 

Hexes Reverse


SET-UP

Powers Deal 2, Give one to any player, Give one to any other player

Lucre Yes

Moons 2, No Full or  Cheese 

Hexes Normal


SET-UP

Player's Choice Cut the destiny pile to determine the player who decides what
board elements are in play, how they are chosen, etc.

SET-UP

Powers Deal 3, Keep 2, Hidden, Reveal whenever you want

Lucre Yes

Moons 2

Hexes Normal

SET-UP

Powers 2, Players bid with Lucre

Lucre Yes

Moons 2, No Full or Cheese 

Hexes Normal

SET-UP

Powers 1, everyone is Pentaform

Lucre Yes

Moons 2 

Hexes Normal

SET-UP

Powers 1, everyone is Reincarnator

Lucre Yes

Moons 2 

Hexes Normal

SET-UP

Powers 2, Players pick Super Combo desired except with Machine

Lucre yes

Moons 2, No Full or Cheese

Hexes Normal

SET-UP

Powers Deal 5, Assign a power to each home base, Lose the base you lose the use
of power

Lucre Yes

Moons 2, No Full or Cheese

Hexes Normal

SET-UP

Powers Deal 3, Pass 1 left and 1 right, Keep 2, Everyone is Void. Winner is
last player with at least 5 tokens or 5 foreign bases.  Schizoid and Void
Powers not used

Lucre Yes

Moons 2

Hexes Normal


SET-UP

Powers Deal 3, Pass 1 left and right, Keep 2

Lucre Yes

Moons All planets have a moon.  Winning Offensive Player only invokes Moon
effects.  Do not use Moon where tokens on other Moons move.

Hexes Normal

SET-UP

Pick two other cards.  Players vote which one to use.

Expansion by Gerald Katz