Dimensional Shift
The WARP Dimensional Shift

Dimensional Shift


History: Every few millenia, the forces that stabilize the cosmos must readjust. Some say that this is to weed out unsuitable aliens, others that a supreme being is playing his games of dice with the cosmos. Regardless of the reason, there comes a time when the universe rips open and entire planets fall into these gaps in reality, tipping the balance of power in the universe.

Play: The Dimensional Shift is a cosmic force that causes planets to "phase" in and out of reality. At all times, each player has three planets phased in and two planets phased out. A planet that is phased out is inaccessible: it cannot be challenged, nor can players take tokens from it for use in a challenge, either as a main player or as an ally.

At the beginning of the game, planets 1, 3, and 5 are phased in. It is advisable to mark these planets with extra tokens, pennies, peas, lint, or some other marker. At the beginning of each turn (the "play passes" phase), the dimensional gates "shift" one planet to the right, wrapping around from planet five to planet one (i.e., 1-3-5 becomes 1-2-4, 1-2-4 becomes 2-3-5, 2-3-5 becomes 1-3-4 which becomes 2-4-5 which returns to 1-3-5.)

If no tokens are available for an offensive challenge, (due to a player's tokens all being on phased out planets with no tokens in the Warp) then that player's turn is over. If tokens are released from the Warp (by Warp Break, Mobius Tubes, Healer, etc.) they can go either to phased in planets or phased out planets, but not both (the Warp exists between dimensions, therefore it is accessible to both). Tokens lost to the Warp (outside of a challenge for whatever reason) can be lost from phased out planets. Flares and Edicts cannot affect phased out planets, unless specifically noted.

Planets that are phased out still count for Lucre drawing, bases, and maintenance of alien powers.

The strategy of Dimensional Shift becomes one of careful and judicial division of token use. It prevents constant rechallenges of the same planets and limits the token pool available for making challenges without reducing the expansion ability of the player. Also, Dimensional Shift affects all players in the game, so game balance is maintained.

Powers for Dimensional Shift


DUAL [O:rec.c:DS] Can Attack Phased Out Planets Douglass Barre (Dimensional Shift)

You have the power to phase. As an offensive main player, you can attack planets that are phased out. The defender may ask for allies, but can only get them from phased out planets (one of the few occasions phased out may be used). Offensive and defensive allies that do not gain a base as a result of the challenge must return to phased out planets.

History: The Duals evolved during a time of great dimensional turmoil that caused them to simultaneously occupy both real and phase space. They now seek to gain dominion over both dimensions.

Restriction: Use only in a game with Dimensional Shift.

Notes: The recommended experience level for this power is Novice. This is a Combat type power.

Wild1: One of your planets comes into phase for the remainder of this challenge.

Super: You can return tokens the warp simultaneously to both phased in and phased out planets.

Con: Dual may not challenge your phased out planets.



ECHO [O:Warp:DS] Adds Adjacent Phased-out Tokens Jack Reda (Dimensional Shift)

You have the power to linger. When you are a Defensive Main Player, any phased-out tokens you have adjacent to the planet base being attacked may be added to your total in the challenge without being at risk. As Offensive Main Player, phased-out tokens of your opponent adjacent to the planet base you are attacking may be subtracted from his total at your choosing.

History: The Echo use sound reflection to adjust combat strength, even when physical manifestation is not present.

Restriction: Use only in a game with Dimensional Shift.

Notes: The recommended experience level for this power is Novice. This is a Combat type power.

Wild1: You may use your phased-out tokens from any planet base you occupy in this challenge as if they were the ones being attacked, rather than your current token count on the targeted base.

Super: You may use add all phased-out tokens you have in this system to your total.

Con: When attacking you, Echo may not subtract your adjacent tokens from your total.



FABRIC [O:Warp:DS] AFFECTS PHASED OUT TOKENS Jack Reda (Dimensional Shift)

You have the power to tear. You may use your phased out tokens as if they were not phased out. You may also target phased out bases or tokens of other players for attack or other game effects.

History:

Restriction: Use only in a game with Dimensional Shift.

Timing:
Play at any time

Notes: The recommended experience level for this power is Advanced. This is a Rules type power.

Wild1: You may send any two phased out tokens to the Warp.

Super: You may send your tokens lost in a Phased In challenge to any of your phased out bases.

Con: Fabric can not target your tokens that are phased out.



GATE [O:rec.c:DS] Can Change Dimensional Shift Direction Douglass Barre (Dimensional Shift)

You have the power to control shift direction. At the beginning of the game, you decide which three planets are phased in. At the beginning of each challenge, you decide which direction the shift will move, left to right (planet five wraps around to planet one) or right to left (planet one wraps around to planet five). You may still only shift one planet over in the chosen direction.

History: Learning eons ago of the dimensional shift, the Gates spent years learning its patterns. Harnessing the energies of the shift, they now use it to their advantage, hoping to catch the universe unaware.

Restriction: Use only in a game with Dimensional Shift.

Notes: The recommended experience level for this power is Novice. This is a Rules type power.

Wild1: You can rearrange which three planets are phased in.

Super: You can shift two spaces instead of one.

Con: You may choose to have your planets shift in the normal direction.



ZONE [M:rec.c:DS] Has Four Phased Out Planets Douglass Barre (Dimensional Shift)

You have the power of phase survival. You begin the game with only one planet in phase (planet 3). You may call upon tokens from phased out planets for use as an offensive main player in a challenge.

History: The Zones discovered the phase dimension many years ago and migrated there to live. Over the years they maintained only sparse communication with the real universe. Now, however, they are ready to mount a campaign against the universe from their dimensional hidey-hole.

Restriction: Use only in a game with Dimensional Shift.

Notes: The recommended experience level for this power is Novice. This is a Rules type power.

Wild1: One of your planets phases out for the remainder of this challenge. If the planet is under attack, the challenge is over.

Super: You can call upon tokens from phased out planets for use an an ally in a challenge.

Con: You may challenge one of Zone's phased out planets if you already have tokens on his only phased in planet.

Displayed 5 powers.

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Expansion by Douglass Barre