Camelot Encounter
The WARP Camelot Encounter

Camelot Encounter


This is a four to six player expansion for Cosmic Encounter based on the Arthurian Legends. The basis of the game is that each player has a power that is ineffective against another, specific power. In a five player game, discard Mordred and adjust Morgana's restriction to apply to Arthur. In a four player game, discard Morgana as well and adjust Merlin's restriction to apply to Arthur.



ARTHUR [O:Warp:CAM] DEMANDS CARDS FROM OPPONENT Jack Reda (Camelot)

You have the power of duty. As a main player, you may ask for a specific card from your opponent. If he or she has it, they must give it to you. You must ask before cards are played in the challenge. Your power may not be used against Guenevere.

History: The King of Britain, Arthur founded the Round Table. He rules first by example.

Restriction: Use only in Camelot Encounter.

Timing:
Phase 6 - Allies accept

Notes: The recommended experience level for this power is Advanced. This is a Theme type power.

Wild: You may ask for specific cards when receiving consolation and your opponent must give them to you. Draw the remaining number of cards randomly.

Super: You may use your power against Guenevere.



GUENEVERE [O:Warp:CAM] REPLACES OPPONENT'S CARD WITH COMPROMISE Jack Reda (Camelot)

You have the power of betrayal. As an attacking main player, you may replace any Attack Card played against you with a Compromise Card from your hand. You discard the Attack Card you replaced. Your power may not be used against Lancelot.

History: The wife of King Arthur, Guenevere is secretly in love with his greatest Knight of the Round Table.

Restriction: Use only in Camelot Encounter.

Timing:
Phase 8 - Reveal cards

Notes: The recommended experience level for this power is Advanced. This is a Theme type power.

Wild: You may replace a Compromise Card played with any Challenge Card from your hand.

Super: You may use your power against Lancelot.



LANCELOT [M:Warp:CAM] TOKENS WORTH OPPONENT'S NUMBERS Jack Reda (Camelot)

You have the power of valor. As a main player, the value of each of your tokens in the challenge is equal to the number of tokens the opposing main player has in the challenge. If he attacks with three tokens, each of your defending tokens is worth three, etc. This value does not correspond to the amount of consolation you collect. Your power may not be used against Merlin.

History: Arthur's best friend, and the noblest of his Knights, Lancelot struggles with his feelings for Guenevere, and his loyalty to his king.

Restriction: Use only in Camelot Encounter.

Timing:
Phase 3 - Point Cone

Notes: The recommended experience level for this power is Advanced. This is a Theme type power.

Wild: Your tokens in this challenge are each worth the number of players opposing you (main player and allies).

Super: You may use your power against Merlin.



MERLIN [O:Warp:CAM] FORCES OPPONENT TO PLAY FROM DECK Jack Reda (Camelot)

You have the power of wizardry. As a main player, you may force your opponent to play a challenge card from the deck. That player must turn cards over one at a time until a Challenge Card is revealed. This is the card they are required to play. Your power may not be used against Morgana.

History: A crafty wizard with an agenda all his own, Merlin constructed Camelot, and has influenced Arthur's reign.

Restriction: Use only in Camelot Encounter.

Timing:
Phase 7 - Play cards

Notes: The recommended experience level for this power is Advanced. This is a Theme type power.

Wild: You may retrieve any Challenge Card that is discarded and add it to your hand.

Super: You may use your power against Morgana.



MORDRED [O:Warp:CAM] PLAYS A DIFFERENT CHALLENGE CARD Jack Reda (Camelot)

You have the power of contempt. As a main player, after cards are revealed, you may sacrifice three of your tokens not involved in the challenge to the Warp, and play a new Challenge Card. This one replaces the one that was originally played (or replaced by another player). If you do not hold any additional Challenge Cards to play, you may draw a new hand in order to do so (even if you are the offensive main player). Both Challenge Cards played are discarded after the challenge is over. Your power may not be used against Arthur.

History: The son of Arthur and Morgana, Mordred despises the world around him, and all that inhabit it.

Restriction: Use only in Camelot Encounter.

Timing:
Phase 8 - Reveal cards

Notes: The recommended experience level for this power is Advanced. This is a Theme type power.

Wild: After receiving consolation, you may discard any of those cards you just got and draw new ones from the same player. You may only discard from the initial draw.

Super: You may use your power against Arthur.



MORGANA [O:Warp:CAM] USES POWER OF ANYONE UNINVOLVED Jack Reda (Camelot)

You have the power of delusion. As a main player, you may use any one power of a player not involved in the challenge. Your power may not be used against Mordred.

History: Half sister to Arthur, Morgana covets all that her brother has, and more.

Restriction: Use only in Camelot Encounter.

Timing:
Play at any time

Notes: The recommended experience level for this power is Advanced. This is a Theme type power.

Wild: You and your opponent must switch powers for this challenge. Play before allies are invited.

Super: You may use your power against Mordred.

Displayed 6 powers.

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Variant by Jack Reda