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The Amazing Alien Database


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DEMAGOGUE [B:BGG] GATHERS UNWANTED ALIENS Bill Martinson

Game Setup: You start out with extra alien powers equal to the number of players in the game. Take the unchosen alien sheet discarded by each player (including yourself). If any of these are not allowed in the current game, draw replacements at random.

You have the power to Take In. All of your extra alien powers are in play. If one of those extra powers is zapped, use this power to remove it from the game.

History: Masters of feigned empathy and rabble-rousing oration, the Demagogues excel at forging coalitions from the unwanted cast-offs of the Cosmos. A few words of hope and promise, well chosen and well timed, are often all that's needed to bring the dejected and lonely into the fold. Sadly, the euphoria of succor and solidarity soon gives way to bitter reality as those who fail to perform when called upon are summarily excommunicated.

Notes: The recommended experience level for this power is Expert. This is a Meta type power.

Wild: At the start of your turn, you may choose any alien from the unused powers that is allowed in the current game and does not have Game Setup text. All opponents must vote (yes or no) on whether you keep it. If all vote "yes," use it as an additional power. If all vote "no," give it to any no-voter and remove one of his or her other powers from the game. Otherwise, do either. If you keep the power, give this flare to the Demagogue or to any player who has not yet received a power from it (or discard it, if neither is possible). You cannot play this flare if you have already received a power from it.

Super: You may use this flare to zap any one of your powers (including your Demagogue power).

Displayed 1 powers.