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MAGNET [O:1:2] ATTRACTS OR REPELS ALLIES Eon

You have the power to attract or repel. Whenever you are the offensive or defensive player, or an ally, you may force any one player to ally with one side you specify, or prevent him from allying altogether. If you make him ally, he decides how many tokens to bring.

History: Originating on a highly ferrous planetoid, the Magnets thrived on the intense radiations generated at its poles. Soon they achieved the ability to manipulate and reverse energy fields by group induction, and are now attempting to magnetize the Universe.

Restriction: Do not use in a two-player game.

Wild: As a main player, before cards are played, you may specify one card which cannot be played by your opponent unless he has no choice (example: Attack 20).

Super: You may force any players to ally or not to ally with the sides you specify. They decide how many tokens to bring if forced to ally.

Displayed 1 powers.