The WARP Cosmic Encounter®
Expansions and Rules
Compiled by Jack Reda

Amazing Alien Database

House Rules
Site Index
Related Links
Warp Submissions
Homebrew of the day

You have the Power of Mischief
Whenever one or more of your ships are lost to the warp or removed from the game, you may use this power. For each of those ships, you may pick one card at random from any other player's hand. Do not pick more than one from the same player. Look at these cards and add one more from your own hand (your choice) or from the top of the deck or discard pile. Place each of these cards in any player's hand (even your own) or facedown under the appropriate deck. Do not place more than one in the same hand or deck. Any rift card you take does not detonate unless you keep it.


The Warp Alien Power database has over 2000 entries you can look through, including every offically printed alien (search by author, origin, expansion, variant, and more). Just click on "Homebrew of the Day" to access the Amazing Alien Database. If you play Cosmic Encounter long enough, you eventually find yourself in The Warp.

Normally, you wouldn't find this many zombies in the warp...

Cosmic Warp Blog